Saturday, July 12, 2008

Things that frustrate me and my Cleric

I spent most of today playing D&D in what is the highest level and most challenging adventure that I've ever faced. It made me realize just how many things DMs can throw at you that make you want to kill them and their firstborn. The top 5 things that made my character upset are
5. Really high spell resistance to the point where you couldn't hit the monsters with a spell if you tried.
4. Undead that drain wisdom. When clerics lose wisdom, they can't cast spells. If anyone loses enough, they can't think and just fall unconscious. Advanced Elite Allips suck.
3. Being hit by area of effect spells when the rest of your party has evasion. We took a delayed blast fireball, chain lightning, and a maximized fireball all in the first round of combat thanks to a time stop. I lost 80% of my hit points. On my turn I ask the rest of the party how much healing they need from a mass cure spell, and they all respond by telling me that they all evaded or absorbed the spell. I just healed myself that round.
2. When your own party attacks you. A stupid magic fountain had an effect that drove the weaker willed members of my party into a confused rage where they all wanted to attack the nearest creature regardless of who it was. I was the healer standing right in the middle of the group. Guess who they went for first.
1. Fey with levels in Seeker of the Song who have 17 natural armor, a 36 charisma, and are capable to singing two songs at once, one of which prevents all enemy spells from being cast. I got to sit around and feel pathetic for an entire combat while being mauled by it's animated ruin friends, which were probably gazebos. Whenever you see a gazebo in an adventure, you know that trouble is afoot! However, my brother's dwarf just plain died during this combat, and as he just said, feeling useless is much better than feeling dead.

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